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Monthly Archives: June 2016
Don’t fall over yourself goggling…
Just wrote my favorite piece of code yet: print “Do you want to play again?” print “Press enter to continue, anything else to quit.” someInput = raw_input() print “That’s not enter so we’re quitting.” for i in range(“anything_else”, ‘&E’): print … Continue reading
Posted in programming, RPG, writing
Tagged game design, JA Howe, programming, Python, text-based game
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Two Down… Methinks anyway
Ok I’m going with KLL Games as a name;). It makes sense to us anyway. I got end credits coded in, and I think, after almost a week, that I almost have the end now set so Player can choose … Continue reading
Posted in marketing, programming, RPG
Tagged game design, JA Howe, programming, Python, text-based game
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